ARCHBISHOP KAVUKATTU CENTRAL LIBRARY
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Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web and Mobile / by Tony Parisi

By: Material type: TextTextPublication details: California: O'Reilly Media Inc., 2022Description: p. XI,152ISBN:
  • 9789352132577
Subject(s): DDC classification:
  • 006.8 PAR-L
Summary: As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer
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Books Books ARCHBISHOP KAVUKATTU CENTRAL LIBRARY 006.8 PAR-L (Browse shelf(Opens below)) Available 69187
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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

Learn VR basics for UI design, 3D graphics, and stereo rendering
Explore Unity3D, the current development choice among game engines
Create native applications for desktop computers with the Oculus Rift
Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
Build browser-based applications with the WebVR Javascript API and WebGL
Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
Bring everything together to build a 360-degree panoramic photo viewer

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